<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-6984309309912707310.post4241379452789484834..comments</id><updated>2008-10-14T02:41:40.039-07:00</updated><title type='text'>Comments on X3: Terran Conflict developer blog: Markus: Solar System</title><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://x3tc.blogspot.com/feeds/4241379452789484834/comments/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6984309309912707310/4241379452789484834/comments/default'/><link rel='alternate' type='text/html' href='http://x3tc.blogspot.com/2008/09/markus-solar-system.html'/><author><name>zav</name><uri>http://www.blogger.com/profile/12099920464325161408</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6984309309912707310.post-6943615656972255669</id><published>2008-10-14T02:41:00.000-07:00</published><updated>2008-10-14T02:41:00.000-07:00</updated><title type='text'>Hi,I recently encountered the problem of texturing...</title><content type='html'>Hi,&lt;BR/&gt;&lt;BR/&gt;I recently encountered the problem of texturing planets (with normal mapping). The best way of making a spherical texture I found for now is drawing on a sphere in ZBrush (amazing tool by the way) - that gives me a big, single texture I can use right away on a standard UV-mapped sphere. But how to do a really hi-res planet ? The texture resolution is an obvious limitation in this techniqe. I could split the UV coords of the sphere in a few parts and make separate textures, but it would be much harder to create them without visible seams. Could you give a little hint about the technique you use to make these beautiful planets in X3 ?&lt;BR/&gt;&lt;BR/&gt;Thank you!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6984309309912707310/4241379452789484834/comments/default/6943615656972255669'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6984309309912707310/4241379452789484834/comments/default/6943615656972255669'/><link rel='alternate' type='text/html' href='http://x3tc.blogspot.com/2008/09/markus-solar-system.html?showComment=1223977260000#c6943615656972255669' title=''/><author><name>Scorpio</name><uri>http://www.blogger.com/profile/12560449104191545549</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://x3tc.blogspot.com/2008/09/markus-solar-system.html' ref='tag:blogger.com,1999:blog-6984309309912707310.post-4241379452789484834' source='http://www.blogger.com/feeds/6984309309912707310/posts/default/4241379452789484834' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-6984309309912707310.post-8724145238017756593</id><published>2008-10-08T04:06:00.000-07:00</published><updated>2008-10-08T04:06:00.000-07:00</updated><title type='text'>'for normal X3 planets we use a technique to circu...</title><content type='html'>'for normal X3 planets we use a technique to circumvent [the texture resolution] limitation'&lt;BR/&gt;&lt;BR/&gt;surely not ;)&lt;BR/&gt;&lt;BR/&gt;looks great though!</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6984309309912707310/4241379452789484834/comments/default/8724145238017756593'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6984309309912707310/4241379452789484834/comments/default/8724145238017756593'/><link rel='alternate' type='text/html' href='http://x3tc.blogspot.com/2008/09/markus-solar-system.html?showComment=1223463960000#c8724145238017756593' title=''/><author><name>Rick</name><uri>http://www.blogger.com/profile/11307561797611598347</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://x3tc.blogspot.com/2008/09/markus-solar-system.html' ref='tag:blogger.com,1999:blog-6984309309912707310.post-4241379452789484834' source='http://www.blogger.com/feeds/6984309309912707310/posts/default/4241379452789484834' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-6984309309912707310.post-1387826744350277222</id><published>2008-10-03T12:36:00.000-07:00</published><updated>2008-10-03T12:36:00.000-07:00</updated><title type='text'>It looks cool.</title><content type='html'>It looks cool.</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6984309309912707310/4241379452789484834/comments/default/1387826744350277222'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6984309309912707310/4241379452789484834/comments/default/1387826744350277222'/><link rel='alternate' type='text/html' href='http://x3tc.blogspot.com/2008/09/markus-solar-system.html?showComment=1223062560000#c1387826744350277222' title=''/><author><name>Dr Chewbacca</name><uri>http://www.blogger.com/profile/14035957839171458611</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://x3tc.blogspot.com/2008/09/markus-solar-system.html' ref='tag:blogger.com,1999:blog-6984309309912707310.post-4241379452789484834' source='http://www.blogger.com/feeds/6984309309912707310/posts/default/4241379452789484834' type='text/html'/></entry><entry><id>tag:blogger.com,1999:blog-6984309309912707310.post-481975076549294163</id><published>2008-09-25T14:09:00.000-07:00</published><updated>2008-09-25T14:09:00.000-07:00</updated><title type='text'>I can't wait</title><content type='html'>I can't wait</content><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6984309309912707310/4241379452789484834/comments/default/481975076549294163'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6984309309912707310/4241379452789484834/comments/default/481975076549294163'/><link rel='alternate' type='text/html' href='http://x3tc.blogspot.com/2008/09/markus-solar-system.html?showComment=1222376940000#c481975076549294163' title=''/><author><name>rasmus_snoer</name><uri>http://www.blogger.com/profile/09824277846583175594</uri><email>noreply@blogger.com</email></author><thr:in-reply-to xmlns:thr='http://purl.org/syndication/thread/1.0' href='http://x3tc.blogspot.com/2008/09/markus-solar-system.html' ref='tag:blogger.com,1999:blog-6984309309912707310.post-4241379452789484834' source='http://www.blogger.com/feeds/6984309309912707310/posts/default/4241379452789484834' type='text/html'/></entry></feed>