Mittwoch, 3. September 2008

Ivan: Writing dialogue

Originally we asked Owen Lake, the guy behind the Terran plotline and one of the mission programmers, to write a little article for the blog today.

Unfortunately he had to catch up on his sleep after some really stressful days, trying to kill plot bugs. So while he gets his well deserved rest, let me introduce Ivan Tefalco:

Hi I'm Ivan Tefalco. Over the years I've worked with Egosoft on a wide range of dialogue and text content for the X-Series, from race, trade and and combat ranks to Bret Sera's message from beyond the grave. From sector descriptions such as Presidents End in X3, to the NPC AI responses given by races when you communicate with them throughout your journey in the X Universe.

Each race has grown over time to have a very particular style and manner of response. For example, the Paranid excel at that 'holier than thou' attitude, while the Boron tend to be meek and at times subservient. With X3:TC, those styles have evolved in line with the timeframe each game is set within. Universal translators have improved to the point where there is some standardisation of speech, however this doesn't mean you won't find unique and varied content amongst the myriad of pilots out there flying around on their daily routines.

Both Pirate and existing races have had substantial in-flight content added to the already wide array of responses previously created in Reunion. If you dig deep enough, you will see nods to sci-fi cult classics, as well as replies to player contact that will draw you even deeper into a game that for many is very much a part of reality.

Without wishing to spoil many of the surprises out there, all I can ask is that you listen as well as look on your travels. When your hull's down to twenty percent and the Yaki on your tail decides you're too cute to kill, just remember, there's a great deal more out there than meets the eye.."

Mfg
IvanT

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